In Godot 3 I've got the "Mask" mode in the properties of node Light2D

However, this is not found in Godot 4 (Specificly, 4.0.2)

I'm wondering whether the property has been moved to another place, or there are alternative ways to implent that function 🤔

For future reference blend mode is a completely different thing and is about blending colours and setting how they behave based on what colour is interacting with each other, it's not what you're looking for.

cybereality I'm now using a sprite with a texture previously used for a light2D node in Godot 3, setting the Clip Children option to "Clip Only", and now it works out completely awesome. Thank you! 😊

2 months later

cybereality
Godot 4 how to achieve Sprite in the shadow, CanvasGroup does not seem to be able to provide a good solution.

2 months later
a year later

Godot is an endless wasteland of outdated tutorials. Could someone pleaaase make a video on how to use this stuff for line of sight
You'd think this was pretty basic.