cybereality Can't open this Window, GODOT crash and quit, as soon as I open any project....
I am able to run Project Manager only.
Blend file import is enabled , but no Blender path is configured
TomaszWolny I am not importing Bledner3D scenes. GODOT crashes, when creating new empty project.
Delete the file ~/.config/godot/editor-settings-4.tres
on your computer.
Removing seetings-4 did not help.
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
at: _editor_init (modules/gltf/register_types.cpp:70)
================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.0.2.stable.official (7a0977ce2c558fe6219f0a14f8bd4d05aea8f019)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
ERROR: FATAL: Index p_index = 1 is out of bounds (size() = 0).
at: get (./core/templates/cowdata.h:155)
================================================================
handle_crash: Program crashed with signal 4
Engine version: Godot Engine v4.0.2.stable.official (7a0977ce2c558fe6219f0a14f8bd4d05aea8f019)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
ERROR: FATAL: Index p_index = 1 is out of bounds (size() = 0).
at: get (./core/templates/cowdata.h:155)
Oh, right. The Blender thing is a warning, not an error. I see it too and it's not related to the crash.
cybereality Thank you. How to solve this problem? Godot 3 works fine.
Crash only happens on one of 3 computers? Then this computer must be different in some way from the other ones, probably in a way that Godot doesn't like. If it is the same operating system, then maybe compare the hardware?
Anyway, this is clearly a Godot bug and should be reported on GitHub.
cybereality It looks like problem with OS Linux. Probably problem w Video Card.
TomaszWolny What's your GPU? On linux there's usually multiple drivers to choose from, vendor driver and open source driver at least.
Megalomaniak
2,5 GHz Procesor graficzny AMD Radeon HD 6750M z 512 MB pamięci GDDR5 - fullspec tutaj https://support.apple.com/kb/sp623?locale=en_US
AMD drivers, at least the mesa open source drivers should be fairly good. Not sure about amd-gpu-pro drivers(that's the vendor binary blob driver).
Since it is an embedded system, I'd be more concerned about the actual chip/hw failing. It's likely never even had a thermal paste change. This being an apple and all, it's designed to be disposable not maintainable after all. And this is quite possibly flipchip design. But I don't have the hardware at hand and I don't want to speculate too much so I'll leave it at that.
- Edited
cybereality My current Linux is Mint Linux 21.
tomas@tomasz-iMac-mint:~$ glxinfo | grep Mesa
client glx vendor string: Mesa Project and SGI
OpenGL core profile version string: 3.3 (Core Profile) Mesa 22.2.5
OpenGL version string: 3.1 Mesa 22.2.5
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 22.2.5
And lates MESA is :
Mesa 22.3.7 is released
March 8, 2023
Mesa 22.3.7 is released. This is a bug fix release.
Do you think is it problem?
That should be new enough.
This is what got rid of the warning for me on Linux:
Go to: Editor->Editor Settings...->General->FileSystem->Import->Blender->Blender 3 Path
and insert the directory path the blender executable is in: /usr/bin