I have 3 PC computers with same Kernel. 5.15.0-70-generic #77-Ubuntu SMP Tue Mar 21 14:02:37 UTC 2023 x86_64 x86_64 x86_64 GNU/Linux. One PC crash GODOT4, new empty project at boot time with this message:

WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
     at: _editor_init (modules/gltf/register_types.cpp:70)

================================================================
handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.0.2.stable.official (7a0977ce2c558fe6219f0a14f8bd4d05aea8f019)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
ERROR: FATAL: Index p_index = 1 is out of bounds (size() = 0).
   at: get (./core/templates/cowdata.h:155)

================================================================
handle_crash: Program crashed with signal 4
Engine version: Godot Engine v4.0.2.stable.official (7a0977ce2c558fe6219f0a14f8bd4d05aea8f019)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
ERROR: FATAL: Index p_index = 1 is out of bounds (size() = 0).
   at: get (./core/templates/cowdata.h:155)

Where is that path?

project.godot file config is:

[application]

config/name="New Game Project"
config/features=PackedStringArray("4.0", "Forward Plus")
config/icon="res://icon.svg"

I did install Godot 4 from SNAP, Flatpak, DEB or ZIP. All is crashing. Godot 3 do not crash. Creating or opening existing project always crash. What to do?

    What to open this menu, first need to load a project (any). And in this situation, as far as I understand the engine crashes when a new empty project. By the way, it would probably be nice to have access to such settings from the engine Launcher (Project manager).

    Delete the file ~/.config/godot/editor-settings-4.tres on your computer.

    Removing seetings-4 did not help.

    WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
    at: _editor_init (modules/gltf/register_types.cpp:70)

    ================================================================
    handle_crash: Program crashed with signal 11
    Engine version: Godot Engine v4.0.2.stable.official (7a0977ce2c558fe6219f0a14f8bd4d05aea8f019)
    Dumping the backtrace. Please include this when reporting the bug to the project developer.
    ERROR: FATAL: Index p_index = 1 is out of bounds (size() = 0).
    at: get (./core/templates/cowdata.h:155)

    ================================================================
    handle_crash: Program crashed with signal 4
    Engine version: Godot Engine v4.0.2.stable.official (7a0977ce2c558fe6219f0a14f8bd4d05aea8f019)
    Dumping the backtrace. Please include this when reporting the bug to the project developer.
    ERROR: FATAL: Index p_index = 1 is out of bounds (size() = 0).
    at: get (./core/templates/cowdata.h:155)

    Oh, right. The Blender thing is a warning, not an error. I see it too and it's not related to the crash.

      Crash only happens on one of 3 computers? Then this computer must be different in some way from the other ones, probably in a way that Godot doesn't like. If it is the same operating system, then maybe compare the hardware?

      Anyway, this is clearly a Godot bug and should be reported on GitHub.

      TomaszWolny What's your GPU? On linux there's usually multiple drivers to choose from, vendor driver and open source driver at least.

        AMD drivers, at least the mesa open source drivers should be fairly good. Not sure about amd-gpu-pro drivers(that's the vendor binary blob driver).

        Since it is an embedded system, I'd be more concerned about the actual chip/hw failing. It's likely never even had a thermal paste change. This being an apple and all, it's designed to be disposable not maintainable after all. And this is quite possibly flipchip design. But I don't have the hardware at hand and I don't want to speculate too much so I'll leave it at that.

        5 days later

        cybereality My current Linux is Mint Linux 21.
        tomas@tomasz-iMac-mint:~$ glxinfo | grep Mesa
        client glx vendor string: Mesa Project and SGI
        OpenGL core profile version string: 3.3 (Core Profile) Mesa 22.2.5
        OpenGL version string: 3.1 Mesa 22.2.5
        OpenGL ES profile version string: OpenGL ES 3.1 Mesa 22.2.5

        And lates MESA is :
        Mesa 22.3.7 is released
        March 8, 2023
        Mesa 22.3.7 is released. This is a bug fix release.

        Do you think is it problem?

        a year later

        This is what got rid of the warning for me on Linux:
        Go to: Editor->Editor Settings...->General->FileSystem->Import->Blender->Blender 3 Path
        and insert the directory path the blender executable is in: /usr/bin