I have 3 PC computers with same Kernel. 5.15.0-70-generic #77-Ubuntu SMP Tue Mar 21 14:02:37 UTC 2023 x86_64 x86_64 x86_64 GNU/Linux. One PC crash GODOT4, new empty project at boot time with this message:
WARNING: Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported.
at: _editor_init (modules/gltf/register_types.cpp:70)
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handle_crash: Program crashed with signal 11
Engine version: Godot Engine v4.0.2.stable.official (7a0977ce2c558fe6219f0a14f8bd4d05aea8f019)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
ERROR: FATAL: Index p_index = 1 is out of bounds (size() = 0).
at: get (./core/templates/cowdata.h:155)
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handle_crash: Program crashed with signal 4
Engine version: Godot Engine v4.0.2.stable.official (7a0977ce2c558fe6219f0a14f8bd4d05aea8f019)
Dumping the backtrace. Please include this when reporting the bug to the project developer.
ERROR: FATAL: Index p_index = 1 is out of bounds (size() = 0).
at: get (./core/templates/cowdata.h:155)
Where is that path?
project.godot file config is:
[application]
config/name="New Game Project"
config/features=PackedStringArray("4.0", "Forward Plus")
config/icon="res://icon.svg"
I did install Godot 4 from SNAP, Flatpak, DEB or ZIP. All is crashing. Godot 3 do not crash. Creating or opening existing project always crash. What to do?