Hello, I have a big jittering issue on my player character in my pixel art game when running it at 60FPS and moving my character in diagonal. I don't have the issue at 30 FPS.
When inspecting my framerate, there is no drop. My game is rendered on a 320*180 SubViewport. Player sprite is snapped to an integer value. Camera is also snapped to an integer value, and I use a shader on my SubViewportContainer to smooth its movement.
Do you have any idea what could cause this issue ?
I made a video comparison : first the 60FPS jittered version, and then the 30FPS nice version.
Also, after further testing, I don't have jittering at 35 FPS, and I have jittering at 45 FPS or more.