- Edited
There are 2 situations:
- After importing the .blend file, the textures will not be imported. It would be possible to fix this myself, but the scene has a lot more objects and different textures, respectively, which means that fixing it with your hands is very, very long. Any suggestions why this happens with the materials?
- After exporting to gltf 2.0, godot can't import the file, and throws a lot of errors in the output, like "wrong file size", etc.
I will clarify that if you import the same gltf back into the blender, there are no problems. And also, I’ll clarify that the file size is over 4 GB, and this is not the limit, since the scene is not ready.
Accordingly, how can I solve these problems? and is there a weight limit for the imported file?