Is it possible to make a 2D sprite's texture tile when scale is changed instead of just stretching it?
What I want versus what happens:

I don't want to use a tilemap becuase I don't want it to be locked to a grid

  • In 4.0, enable texture repeat, enable region, set region size to sprite's image pixel size multiplied by number of tiles, divide scale by number of tiles.

In 4.0, enable texture repeat, enable region, set region size to sprite's image pixel size multiplied by number of tiles, divide scale by number of tiles.