I have a script that is autoloaded called "state". The script extends a Node. It just has some basic funcs, nothing relevant. The bug I am reporting is, I never wrote "class_name State" on this script before I made it a singleton. When I go to add "class_name State" I get the error 'class State hides an autoload singleton". Any known workarounds? If I go to delete the singleton, it still thinks it is autoloaded. I've read some bits here and there about needing to clean Godot's cache, doesn't seem like a great solution though