im trying to make a stable arcade style car controller using the vehiclebody node
im having a problem with the suspension and the power output of the car
it continously starts to pull a wheelie when i accelerate, if i turn in high speeds it flips over
too much body roll, how do i keep the speed of the car remaining the same but make sure that the car does not handle like it wants to kill me
any articles to point out on details of the vehiclebody and wheel settings?

heres the code on the vehiclebody for torque and engine power:

25 days later

Try putting the center of mass above the car, like -1 or -2, it helps a lot. Also keep in mind the mass is not the weight of the car.