I've been figuring out Godot 4. In Godot 3 I could use a system signal, "size_changed" that is sent every time the user changes the window size to have the interface do specific things when the window size is changed. In Godot 4 I got what I need mostly working, but the commands I have linked to window_size aren't being executed when the window size is changed to full screen. If there is just a way to detect when full screen is switched to that would be an easy fix, so I'm hoping someone can tell me if there is something like that.