Hey everybody,
I'm trying to attach a camera to my pixel art sprite, and it all works fine, but when I enable position smoothing in the camera menu, as soon as I move my character has a sort of motion blur effect on the outline. I'm new to Godot and games making in general, so please help!!
PS. I had to film this videos on mobile becuse with clips it wasn't evident enough, so sorry for the low quality.
Position Smoothing OFF:

Position Smoothing ON:

Actually I fixed it by changing the Process Callback to Physics instead of Idle, but can somebody explain to me if this is cause because I did something wrong in the character script or why did I have to do this? Is it because I update the animation in the _physics_process(delta) function in my character script? and if this is wrong where should I update my animation?

In truth I haven't had the chance yet to mess with the camera but my best guess is while we wait for someone else to post is that it's probably settings related, it's probably due to the way the camera is smoothing movement and that's what's causing the pixelation to blur? You should try turning position smoothing off just to double check and be sure that's what it is and someone will come along and do the usual thing of posting a fix in five seconds because I bet there's an option somewhere for dealing with this. If you're doing this in Godot 4, it's worth pointing out sometimes there have been some slightly unusual but temporary or fixable graphical bugs that come up sometimes.

    Lethn That's true, but why should the process callback fix this issue? Since I'm new to godot I thought I might have made some mistakes while setting up my animations, so you think it's just a bug?
    Anyway, this is my movement script, so you can tell maybe if I did something wrong?

    Also, I attached this script to the CharacterBody2D node and not to the node animation children, nor I created a new scene before creating the player node, don't know if I messed up there?
    These are my nodes:

      ersignee_ For what it's worth I don't think this is a code issue, I think it's something in the camera settings, I can't write for sure it's a bug or not because I haven't played with it enough in Godot 4 as I've been experimenting with lots of other stuff I just don't think it should be ruled out. If you haven't messed with the camera in the code beyond making the camera follow the player it won't be anything that you've done specifically just a default setting of some kind when the smoothing is enabled, my money is it being some kind of setting.

      I'm bringing this up because I've encountered pixelation in the lighting before and others have encountered some strangeness in normalmaps so just wait and see what others think, these problems do get fixed in the other versions though if it does turn out to be something but good job for spotting it.

        Lethn Alright, then I guess I'll wait and see what comes up, thanks for the replies 🙂