I'm experimenting with adding animation libraries/animations/tracks/keyframes to an animation player during runtime with a script. I've tested it and everything seems to work (everything is getting added to the player), however the animation panel in the editor does not update to show this (can't see added animations/tracks/etc.).
Is there any way to get the animation player to refresh/update, like a setting, or something I can add to an editor script? I'm guessing it's not designed to update, but I'm wondering if I'm missing something simple. If not, is there a way to add a copy of the animation panel to the game itself, and then update that instead? I was thinking of just creating this myself, but if there is existing code I could work off of, that would speed this up.
Either way, I only really need this for testing, won't really need to be modifying animations too much once they are created and added. Prints/debugging have been fine for what I'm doing but it would be nice to visually see everything that is being added, and it would be great if I didn't have to create an animation viewer from scratch.