Currently, I'm importing a map from a source game into Godot. I've had success with getting the file to import right and get materials, but my current issue is simple but hard to fix. I don't want to have to do material overrides for each revision to the map I make. I tried using the FBX format and it worked but didn't export the material's properties.
I'm currently using Blender 3.5 to edit and export the maps.