Currently, I'm importing a map from a source game into Godot. I've had success with getting the file to import right and get materials, but my current issue is simple but hard to fix. I don't want to have to do material overrides for each revision to the map I make. I tried using the FBX format and it worked but didn't export the material's properties.

I'm currently using Blender 3.5 to edit and export the maps.

When you import, in the popup there is an option to split the materials (top left). That way they are separate files that can be edited independent from the model. When you reimport you can keep the same files and then just edit the textures in Godot (or leave them the same).

    cybereality i just tried making the materials external and it gave me all write errors. none succeeded and i used both my glb and gltf files.

      Blockyheadman i just tried making the materials external and it gave me all write errors.

      Godot has a problem with textures. Try the new version — 4.0.2:

      Import: Fix ResourceImporterLayeredTexture::import() high_quality variable type (GH-75244).

        2 months later