Hi! I recently started studying Godot 4, I tried to find a guide on my question, but I didn't find it...
I created a 2d scene in which the player can move in 8 directions and added a 2d camera to it. I ran into 2 problems:

  • I want a picture of clouds to appear when the camera zoom is reduced to the maximum. After that, the camera itself should zoom in on (for example 0.1)
  • I want the player to run smoothly when moving. Now when he runs with the camera, his animation moves very quickly from side to side. It looks like the character is lagging... Pixel game

Who knows guides on how to do this, please send me