I'm currently creating a low-resolution (320 by 180) game in Godot 4.0, but im having a problem with the lighting. Whenever I move around there are strange pixel artifacts that pop up for a split second. I'm using an OmniLight3d.
I've tried:
- Disabling shadows on the OmniLight
- Increasing the shadow bias and normal bias on the OmniLight
- Increasing blur on the OmniLight
- Disabling my WorldEnvironment Node (With SSIL)
- Turning on anti aliasing on my viewport
I have no clue what is causing this and any help would be appreciated. Also keep in mind that I am still relatively new. Thanks a lot!