My understanding of packedscenes is in order to create one you instance nodes within it and set its owner to the main PackedScene but what if you want to add an instance of another scene. I tried this but all it does is copy the nodes but I don't want to duplicate the scene into another PackedScene, I just want a straight scene instance. I'm sure I could do this by editing the tscn text file or attaching a script that loads and adds other scenes to it but does PackedScene not have this as a built-in feature?
I am working with Godot 3.5 but I am still interested in if Godot has a different solution.
Best regards,
Oliver