Hi,
I am new to Godot. A classic shooter is my way to learn coding in Godot. Its going slow, but well at all.
I made a ParallaxBackground with some ParallaxLayers to get an animated space-background. That worked fine. Playing just that scene looks really cool.
Now I put that ParallaxBackgroundScene in my Main-Scene as a child of Node2D (named Main) - but it isn't shown. How can I activate it?
Can anybody help me? I am shure it is just a noob-thinking-error, but I can find no solution.

THANKS!

    JanGr so a few things to check.

    One, where is your Parallax Layer in the design, position wise? What coordinates the Parallax movement is where it is in relation to the Camera or Viewport. If you don't put it at 0,0 (x,y) (the origin point of the project, where those four colored lines intersect in the current scene window.) when you have default offsets, it won't show because its using those as reference (unless you edited this of course). Likely your position/offset is off. If you brought it in as a PackedScene that's a child of a node, it may instance in the wrong place if you made the instance and say, moved it from that 0,0 origin before saving.

    Two, check your Z index to be sure. This is less common as Parallax defaults to -100 on Z, but you'd be surprised how easy you can easily bump this or hit the "visible" button on accident. Your order in the sceneTree could also be part of it.

      SnapCracklins My ParallaxScene is not connected to any cam. It is scrolling by itselve with a script changing the scroll_offset.y of the parallax-background. That moves all parallax-layers automatically. So I can move my spaceship in all directions and the background constantly moves from up to down.
      When I select the Main-Scene in 2D, all my counters (shots, points...) are shown and the countdown showing "3" - but no ParallaxBackground nowhere - neither when scrolling down to 10%.
      The Background is first instance after the Node2D, but no screenfilling things could hide it. The Z-Index is set to -100 and "visible" is on - I checked it.