Hi everyone. I tried following the documentation on how to import FBX into godot.
Sadly when I try doing this the following things happen:
Does anyone have an idea of how to fix this?
Thanks in advance.
Hi everyone. I tried following the documentation on how to import FBX into godot.
Sadly when I try doing this the following things happen:
Does anyone have an idea of how to fix this?
Thanks in advance.
Not sure but I got another error when trying to import FBX.
cybereality Not sure but I got another error when trying to import FBX.
May I ask what the error is, just out of curiosity? The thing is that .fbx, really swamp format and definitely better, of course, go to glTF but I have not yet received any errors with it. FBX2glTF is the latest version?
There was no error message. The import screen where the model was supposed to be was blank and then I clicked okay and the engine crashed.
Hey, I used this instruction:
https://godotengine.org/fbx-import/
I used an FBX that I had lying around from an asset package.
icradin Hey, I used this instruction:
That is, you installed the latest version of FBX2glTF ?
I used an FBX that I had lying around from an asset package.
Does this file open with other programs, like Blender or the FBX viewer?
Probably irrelevant to this question, but judging by the log, you have enabled Blender import files, but the path to the Blender itself is not specified. So you can't import its files into the engine.
That is the link I used to get FBX2glTF so if the version that is linked there is the latest one then yes, I have used the latest version.
As for the FBX, it opens fine in other programs (Maya, Unity) but as far as I'm aware I don't even have blender on my machine. Could that be the issue?
icradin That is the link I used to get FBX2glTF so if the version that is linked there is the latest one then yes, I have used the latest version.
Yep, if you used the link from the documentation, then you have the latest version.
…but as far as I'm aware I don't even have blender on my machine. Could that be the issue?
Unlikely… as far as I understand, Godot has its own converter. Godot, can even import .fbx[ASCII] files that Blender won't open. But you can try to install it…
I don't understand the message in the first screenshot. Did you put the .fbx in the project folder and then try to run Godot?
Have you tried importing another .fbx?
What operating system do you have?
Can you share the problem file?
The workaround is to convert the file to a different format in Maya (like glTF).