Project build problem. I wrote a simple script that displays a welcome message in the console and launched the project. As a result, the same error message: "
modules/mono/managed_callable.cpp:92 - Condition "delegate_handle.value == nullptr" is true.
Can't get method on CallableCustom "Delegate::Invoke".
core/object/object.cpp:1058 - Error calling from signal 'timeout' to callable: 'Node::': Method not found." is constantly displayed in the message output window, and in the debugger they write that the script file could not be found. At the same time, I have dotnet version 6 installed and the class inside the "lost" script has the same name as the script itself. Does anyone have any ideas how to solve this?
Error on building simple project in Godot mono