hey,
i am new to game development, coming from web-dev.

I wanted to create a little tower defens to understand the basics.

I got this assets: https://kenney.nl/assets/hexagon-kit and found a tutorial how to create isometric hexagon tilemaps in godot 3.x

But I am not able to convert this tutorial into 4.0. cause I have no expirience at all width godot.

I found the instructions for the settings here: https://kenney.nl/documentation/game-assets/model-kits

And tried to set them the right way. But its not looking like it should to.

Is there somebody who could give me a hint?

Here are some screenshots of the look and the settings.



FiTh Anyone who could give me a hint?

If you don't know Godot at all yet, do not add more difficulty to what you have currently.
There is no problem working with 3.5 or lower version to learn and become more comfortable with Godot, then when you're more experienced, you'll be able to read conversion documentation and reference and do the job.

There are a lot's of changes in 4.0 ! And I don't know if it is used in this tutorial but tilemap have been severely modified for instance so there is a great deal some parts of it won't work as-is and need to be adapted inside-out.