I am trying to make a 3D flash game with Godot 4 but I couldn't make a proper lightning trail.
For now i used GPUParticles3D for trail but its not looking good.
Is there a way i can do this better?

I’d add emission to the particles so they glow and add the “glow” effect to the World Environment and set the mode to “additive” so it glow strongly. I might also see if you can add some randomness to the trail to help it look less structured, as lighting generally arcs and therefore wouldn’t be straight lines. I might try adding some randomness to the Y axis on the emission first and see if that helps

I made particles glow now but i think particles are not the way to do this.
I looked at ribbons but they are for godot 3, I couldn't find for godot 4.
I wanna make something like this.

You might have to code the ribbons yourself. Just look for tutorials in Unity or whatever and port it.

6 days later