I have a character (2D Sprite) and it has a collision shape. How would I via GDScript detect a collision between the tile collision shape and the character collision shape? I'm not using builtin physics. I just want to know if the Sprites collision shape has collided with the collision shape on the tile in the tilemap set.
This is using Godot 4 and I require a gdscript way of finding if a collision has occurd.
Thank you!