Hello!

I've been playing with the new TileMap node in Godot 4.0 RCs and updating my project for the new version of the engine.
The thing is that the Y-sort origin property that can be changed on Tilesets and Tiles is quite useful to create a 2.5D environment within just 2D, but except for layers in a tilemap, no other node has a similar property to fiddle with to simulate the "z" axis.
Does anyone know a way to recreate the behaviour shown by the tileset? I believe it has something to do with the VisualServer, but not experienced enought with it to know where to start.

Thanks in advance!

You set y-sort on Tileset layers now

Also there is no YSort node any longer, all CanvasItems now have ysort option. Not sure if that has an effect on TileMaps tho