Why do my textures sometimes bleed over to other sprites in the tilemap? This seems like a common issue so idk why i cant find a fix...

Can you crop out and scale up a specific segment from the screenshot showing the issue? Cause if you can't then I'm inclined to take a stab and guess that it's your display monitor.

Its Just that the top texture of these coins are bleeding into the block textures above. This does not happen at default resolution


Is this happening at smaller resolutions or bigger resolutions? To me this seems like you possibly don't have enough empty space between your sprites and as the engine stretches or shrinks this is what is causing the bleeding.

    Lethn It happens at both smaller and larger resolutions. It's also based on the camera pos if it happens or not

    I would suggest spacing your sprites out more as a potential fix and see if that works for something quick to try, others might have a look at things in more detail if that doesn't work.

    I agree with @Lethn if it isn't intentional then those lines are almost certainly bleeding as a result of mipmapping/filtering.

    One fix could be to disable filtering on the texture/image but that would leave it out of place as the only unfiltered element in the game while the other, better solution would be to put more margin into the image but takes more work.