Been having some lock-up trying to stream a 2d game test through Godot, with people saying the screen appears paused while I am streaming. I have a pretty strong connection here so I don't think it's my internet. I am running from an Intel NUC though..... which could be my problem as its pretty base hardware (I'm at my actual job). 🤯

Any thoughts on this? Anyone else had problems/advice?

Megalomaniak considering i don't know where that data is, I am guessing I am in the right place. (I know WHAT those terms are, just not where to find within Godot, especially since I am not playing pre-recorded video, but a live test).

I am using the in-browser Discord app, just using the share button. Is there some setting in Godot for this? I have seen some searches pull up problems with Borderless Fullscreen mode and Windows 10 but... I'm at a loss. I should mention I am running a scene test and not an executable/export outside Godot.

This would be config options for whatever software you are using for streaming. I'm not particularly familiar with Discord, it could be they only support a specific codec and a specific bitrate, but it's probably possible to find out which. If indeed only one specific one and set bitrate then your only option would indeed be to upgrade your hardware.