I am trying to use set_value_no_signal and it does not actually update the value of the Range node.

This seems to be something already identified here on []https://github.com/godotengine/godot/pull/70834). I'm not the best at using Github but it seems the issue is still open and not fixed so how can I resolve this? Is there a work around to accomplish what I want? Is there a way to know when this will be fixed?

thanks

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I do have an account and will keep an eye on it. Hopefully it gets implemented and fixed soon.

I did get a workaround for it. I assigned a variable to true or false and added that check to the set function that gets called when I change is made to the SpinBox. So the function unfortunately still gets called but nothing will execute now unless the variable is true.