- Edited
I am trying to use set_value_no_signal
and it does not actually update the value of the Range node.
This seems to be something already identified here on []https://github.com/godotengine/godot/pull/70834). I'm not the best at using Github but it seems the issue is still open and not fixed so how can I resolve this? Is there a work around to accomplish what I want? Is there a way to know when this will be fixed?
thanks