- Edited
Hi
I found a code example on github for a FPS scene in godot and I used that code and added a first model.
The FPS code is working but I noticed that when you move the mouse up and down (and other directions) the scene gets "deformed".
You can see this when going to the arcade model I added and move the mouse when you are standing close to the model. You can see the model is deformed then.
I never saw such strange deformed thing in a FPS game. Also when I make my models (in Blender) and I rotate using the mouse, the model is not deformed.
Maybe there is something wrong in the code for the mouse or something like that? Or is there a setting I need to do somewhere in the project?
I use latest godot 4 Beta. Just open the attached project
https://godotforums.org/assets/files/2023-02-06/1675722887-338733-project.zip