Hi all,
I've been fooling around with the rendering device in GDScript, and when I want to render to the screen using the "draw_list_begin_for_screen(0)" function I get the following error:
ERROR: Condition "!buffers_prepared" is true. Returning: nullptr
at: VulkanContext::window_get_framebuffer (drivers\vulkan\vulkan_context.cpp:1690)
after this error the application crashes.
Has anyone tried doing something similar or are there any examples or tutorials?