In godot 3.5 I would just transform.z -= speed but this doesn't work in Godot 4
How do I make a character body just move forward in Godot 4 3d
- Best Answerset by The_Grass_man
If it's actually a character body, then the code will be something like this:
ParentNode.Velocity = velocity;
ParentNode.MoveAndSlide();
Velocity is a vector3 for the direction, and ParentNode is the characterbody3d in this case, BUT godot 4 has a script template for simple WASD/jump movement that you can pick when making your characterbody. It has good demo code that shows how to do things: