Hello everyone, I'm starting to get use to Godot 4 Beta 9, so sorry if my question is a dumb one.
Please take a look at this screenshot:

On the left side is the camera preview inside the scene tab, and this is the result I want, but If I run the scene I get the right-hand side image, which is really different...
As you can see I have added the scene light and the scene sky to the node tree, but still the result is different...
Can you help me please?
Thank you for taking the time to read my question!

  • Thank you Megalomaniak and sorry for the late replay.
    The problem was a badly imported texture. Reimporting all of them solved the problem.
    After finding the solution and without noticing your answer, I deleted the post since it was my fault and not a godot related problem.
    I don't know if this answer will still be visible, but, in case, thank you for answering!

Things to make sure of: That you don't have a separate environment attached to the camera and that you don't have any additional material overrides attached to the mesh.

6 days later

Thank you Megalomaniak and sorry for the late replay.
The problem was a badly imported texture. Reimporting all of them solved the problem.
After finding the solution and without noticing your answer, I deleted the post since it was my fault and not a godot related problem.
I don't know if this answer will still be visible, but, in case, thank you for answering!

I'll restore the post then, and set your reply as the answer. You never know, it might just help others too!