I have spent a long time trying to get scene loading to work.

To clarify, can preload be used or exported packedscene to be used in a scene so that when load_interactive is used to load a scene from file, it can calculate the progress of loading a scene and it's subresources. Will godot preload before the game (at first splashscreen) or the scene?

I have tried loading files and switching from preload to queue.get_resource. The resource queue script has been hard to use for me because I tried modifying the is_ready function by trying to get it to check arrays of file paths and to be able to pass null to check that all the resources have been loaded.

I tried a loop that adds up the stage count and progress from each ResourceInteractiveLoader in the pending dictionary.

    zerohootsoliver to clarify what I meant by using preload was that my belief is that preload and packedscene loads before the you can even use the load_interactive at runtime and what I am looking as a way to preload it but only have it load at runtime using a ResourceInteractiveLoader.

    Preloading basically and as good as builds the asset into the exe, it'll essentially be always in memory. You'll want to use load instead of preload if going for interactive loads.