Im trying to spawn some low poly trees, but they keep disappearing in front of me.

Here is video:

Camera viewing distance is set to maximum, max Renderable elements to maximum (65k).
I can generate huge terrain, so memory should not be problem.
Tested in Windows and Linux (godot 3.5), same problem.

Could you help me, please? Thanks for any help.

  • AspireMint If I set $Camera.far to 10000000 (That number was much bigger. Do not ask me, that number Ill keep for myself 😃) objects starts to disappearing (randomly). If I set it to 1000, everything is fine.

    Yes, the near/far clipping relies on floating point (i.e. single) precision. If you up the far value you should also up the near value so as not to decimate the incremental precision.

That definitely looks like an LOD or view distance issue to me, are you doing something in code as you spawn the trees? Also another thing I'm wondering is what are your specs?

    Lethn
    Yes, you are right, it was distance issue. Thank you!
    If I set $Camera.far to 10000000 (That number was much bigger. Do not ask me, that number Ill keep for myself 😃) objects starts to disappearing (randomly). If I set it to 1000, everything is fine.
    Isn't it bug? What number is MAX for camera viewing distance?

    EDIT: specs:
    Intel(R) Core(TM) i5-7200U CPU @ 2.5
    HD Graphics 620
    GeForce 940MX
    16GiB System memory

      AspireMint If I set $Camera.far to 10000000 (That number was much bigger. Do not ask me, that number Ill keep for myself 😃) objects starts to disappearing (randomly). If I set it to 1000, everything is fine.

      Yes, the near/far clipping relies on floating point (i.e. single) precision. If you up the far value you should also up the near value so as not to decimate the incremental precision.