What are the changes made in Godot4 shader apart from name changes from doc?

I am failing to convert water shaders from 3 to 4 by changing the names. But it runs It either appears black, white, no vertex movements..etc. I am wondering if there are other tweaks in order to make them work in 4beta.

I'm looking specifically at 3d water, thank you.

Share the shader here, you'll likely get more replies that way.

Format as:

```
lines of(code):
  here
```

    Megalomaniak

    I have made an issue before that I couldn't get the foam issue fix.

    https://godotforums.org/d/31759-how-to-fix-foam-issue-in-3d-water-shader

    (I'd appreciated if anyone have any guidance to how to fix the foam issue in that post.)

    For this post though I am wondering if there are changes to Godot4 shader under the hood that I should be aware of? I feel like I am unable to convert Godot3 shader to 4 correctly by changing the names alone. (I failed with other water shaders as well).

      Gowydot I feel like I am unable to convert Godot3 shader to 4 correctly by changing the names alone.

      Yes, which is why I said to share the shader source, many of us are likely still just getting started with godot 4 so some here might help even without knowing the answer cause they'd be curious to explore this as well.