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  • Liblast - a FOSS multiplayer FPS game made with 100% open-source software

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8 days later

Baker Hey, I'd love to! I was thinking about it, but I wasn't sure if it wouldn't feel weird, like I'm trying to promote my unrelated work there or pull people away from Xonotic.

3 months later

unfa very stripped down compared to the previous 2 drafts.

Well, in my opinion, considerably better. 👍

As they used to say in our newsroom: "Brevity is the sister of talent and mother-in-law of royalties".

"Краткость — сестра таланта и тёща гонорара."

8 months later

The projects is now undergoing a full rewrite/refactor/overhaul/redesign 🙂

So if you're interested in contributing - it's a good time to get in touch, as we've got a new core team formed (currently 4 strong) and we're seeing how we can divide the work and use our talents in the best way possible.


Contact info is under that video.

You'll also find links on our website libla.st.

Hey, it's great to see this project still going! Sometimes a big refactor is necessary to be able to scale things. Hope to see more on this project in the future!

nice to see u r still using my weapon design 🙂

  • unfa replied to this.
    2 months later

    When I found this some time ago, I always felt I need to make a map for it, so I started with my first one a few days ago with a blockout.
    Meanwhile I already started some modeling too, with the goal to also create some usable modules and objects, including later modules not used in the map for more unique maps.




    Oh.. nice!

    some more progress on my map, getting slowly adding 2 more images from until now unseen spots
    , plus I already did another map blockout, for a crazy and really tall map




      2 months later
      • Edited

      DJMaesen Yeah! It'll probably need to go at some point once we figure out an entire rooster and a good workflow for it - the gun looks nice but it took me way too much work to finish it 😃

      rubberducky some more progress on my map, getting slowly adding 2 more images from until now unseen spots
      , plus I already did another map blockout, for a crazy and really tall map
      You've got some incredibly cool designs here! I can't wait to put them into the new game and see how they feel!

      kuligs2 Does the game contain option to turn off textures and use picmips? similar to xonotic https://xonotic.org/guide/#picmip-and-simple-items
      We don't have such a feature. Altering texture size is in itself an oddly hard thing to do in Godot BTW.