It's now possible to gib (explode) dead characters
Liblast - a FOSS multiplayer FPS game made with 100% open-source software
New release! 0.1.7 pre-alpha!
https://codeberg.org/Liblast/Liblast/releases/tag/0.1.7_pre-alpha
It's now also possible to play in your browser: https://play.libla.st
It's highly experimental though so don't expect much
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New release! 0.1.8-1 hotfix pre-alpha!
https://codeberg.org/Liblast/Liblast/releases/tag/0.1.8-1_hotfix_pre-alpha
New development update video:
(YouTube)
https://video.hardlimit.com/w/dABmyTyZHPZJi8PQcAixB6 (PeerTube)
Also a poll/discussion about a possible reviving mechanic:
https://mastodon.gamedev.place/@liblast/109863859009926487 (Mastodon)
New original menu music!
https://mastodon.gamedev.place/@liblast/109894532663549919
New release: 0.1.9 pre-alpha!
Downloads and changes:
https://codeberg.org/Liblast/Liblast/releases/tag/0.1.9_pre-alpha
More details:
https://opencollective.com/liblast/updates/liblast-0-1-9-pre-alpha-release
unfa, would you have any interest in joining a forum discussion at the Xonotic forums?
You could share details about your project, what type of help you need, etc.
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0.1.9-1 hotfix pre-alpha!
Here's a quick release to fix the worst bugs in the previous one
https://codeberg.org/Liblast/Liblast/releases/tag/0.1.9-1_hotfix_pre-alpha
I've finally sat down to write the 3rd draft of the story - very stripped down compared to the previous 2 drafts.
Thanks so much for your input, I think this one will work better for the game than the previous two!
https://codeberg.org/Liblast/Liblast/wiki/Story-&-Lore-%5BSPOILERS%5D
The projects is now undergoing a full rewrite/refactor/overhaul/redesign
So if you're interested in contributing - it's a good time to get in touch, as we've got a new core team formed (currently 4 strong) and we're seeing how we can divide the work and use our talents in the best way possible.
Contact info is under that video.
You'll also find links on our website libla.st.
Hey, it's great to see this project still going! Sometimes a big refactor is necessary to be able to scale things. Hope to see more on this project in the future!
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nice to see u r still using my weapon design
When I found this some time ago, I always felt I need to make a map for it, so I started with my first one a few days ago with a blockout.
Meanwhile I already started some modeling too, with the goal to also create some usable modules and objects, including later modules not used in the map for more unique maps.
Oh.. nice!
some more progress on my map, getting slowly adding 2 more images from until now unseen spots
, plus I already did another map blockout, for a crazy and really tall map
Does the game contain option to turn off textures and use picmips? similar to xonotic https://xonotic.org/guide/#picmip-and-simple-items
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DJMaesen Yeah! It'll probably need to go at some point once we figure out an entire rooster and a good workflow for it - the gun looks nice but it took me way too much work to finish it
rubberducky some more progress on my map, getting slowly adding 2 more images from until now unseen spots
, plus I already did another map blockout, for a crazy and really tall map
You've got some incredibly cool designs here! I can't wait to put them into the new game and see how they feel!
kuligs2 Does the game contain option to turn off textures and use picmips? similar to xonotic https://xonotic.org/guide/#picmip-and-simple-items
We don't have such a feature. Altering texture size is in itself an oddly hard thing to do in Godot BTW.