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  • Liblast - a FOSS multiplayer FPS game made with 100% open-source software

unfa This would need a lot of prototyping and development.

This is certainly the case. But it contradicts this:

unfa I also think it is something that can be added even after 1.0…

I guess it's too big a change to just make in the game. Either the game originally includes destructibility, or it will be a completely different game. And pulling two projects… well that's quite difficult… I've heard…

unfa So if anybody wants to give this a shot - let me know!

Changing the landscape for my project is important and I will explore it over time. That's what I want to accomplish:

As far as matching it with the destructibility you want… well, something in common will probably be found.

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  • Edited

For the dynamic destructibles you might want to pester some library developers who have the dedication for that type of stuff. There's also an indie dev by the name of Owen Deery who has a custom built engine with destruction in it, so maybe asking there could lead somewhere.

Modders may take up the challenge if there's enough of a stub for mesh fracturing dynamics or something like that and then begin expanding on that. Modders are usually motivated by changing or mixing existing core structures in a game or a series of games, so maybe you have to make it somehow compelling enough of a vision to negotiate the terms that way.

I hope that you can make it happen 😃

EDIT: couple words

If anybody wants to test, here's a little preview build before 0.1.6 release is ready:
https://wormhole.app/E5DmR#ryMO-0wQMxS8VYy8teOKkg
(will be up for 24 hours)

Notable changes:

  • Plasma Gun! (combo - shoot the large plasma ball with the small one!)
  • Jetpack is now controlled with spacebar just like jump
  • Various fixes
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8 days later

Baker Hey, I'd love to! I was thinking about it, but I wasn't sure if it wouldn't feel weird, like I'm trying to promote my unrelated work there or pull people away from Xonotic.

3 months later

unfa very stripped down compared to the previous 2 drafts.

Well, in my opinion, considerably better. 👍

As they used to say in our newsroom: "Brevity is the sister of talent and mother-in-law of royalties".

"Краткость — сестра таланта и тёща гонорара."

8 months later

The projects is now undergoing a full rewrite/refactor/overhaul/redesign 🙂

So if you're interested in contributing - it's a good time to get in touch, as we've got a new core team formed (currently 4 strong) and we're seeing how we can divide the work and use our talents in the best way possible.


Contact info is under that video.

You'll also find links on our website libla.st.

Hey, it's great to see this project still going! Sometimes a big refactor is necessary to be able to scale things. Hope to see more on this project in the future!

nice to see u r still using my weapon design 🙂

  • unfa replied to this.
    2 months later

    When I found this some time ago, I always felt I need to make a map for it, so I started with my first one a few days ago with a blockout.
    Meanwhile I already started some modeling too, with the goal to also create some usable modules and objects, including later modules not used in the map for more unique maps.