Hi All,
I have a trouble with reusing animation in Godot.
I have multiple animations, each one in a gLTF file (export from Blender). If opening them in Godot, they work well.
Below are two animation: hitting and walking

Hitting

Walking

But I dont want to use 1 separate gLTF file for individual animation, so I load export "Walking" to *.tres in Godot and load it to the "Hitting" skeleton in with AnimationPlayer node. The result is weird, seem a combination of two poses.

I wonder what I can do in Blender or Godot, so that I can correctly load animations from *.tres file into another skeleton (of course the skeleton of two animations are exactly the same).

  • Hi,
    Try animation retargeting? Godot 4 has it but I haven't try it yet.

    PS You can have multiple animations in one GLTF file if you made the character yourself . Look into how to export character from blender to godot.

Hi,
Try animation retargeting? Godot 4 has it but I haven't try it yet.

PS You can have multiple animations in one GLTF file if you made the character yourself . Look into how to export character from blender to godot.

    Gowydot Hi, your resource is great.
    For anyone who encounter the same issue, all you need to do is to push down the NLA track in Blender prior to export.