Every time I Import from Blender to Godot no matter what format GLTF/.Blend/FBX the Skeleton3D is messed up. I tried importing animation without armature from Blender and it works fine. When I add armature I have a track for animation in Godot and all the nodes are there, but I can't play the Animation and the Skeleton is incorrect scale or I can't even see it for some reason.

I don't know if there's settings I need to change or if it's my system, but all file formats are producing the same result and I can't even get any rigged/animated models working because of it.

Please help

    This might seem very random, but have you tried creating a separate folder just for the model you're importing and then exporting the gltf to there?

    In blender always make sure the object scales are all applied before you export, so they show as 1.0 in properties sidebar. This' not only good advice for exporting with godot in mind but most other applications.

    Did you make the rig yourself or imported from somewhere?