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  • Error when importing Blender animated files.

Godot 4 beta version is coming out soon. It still contains bugs. For example, Blender animation files are not imported correctly. Here is an import of the same file in Godot 3 and 4:

Unfortunately I don't know English very well. Who can help me to make a correct request for error fixing?

looks like your base character mesh isnt skinned (and bound to the skeleton)somehow. are u importing .blender files or .glb?

    also , why do u have so many seperate meshes? i would combine them to avoid those issues

      DJM looks like your base character mesh isnt skinned (and bound to the skeleton)somehow. are u importing .blender files or .glb?

      Thanks for the reply!
      .blender

      DJM also , why do u have so many seperate meshes? i would combine them to avoid those issues

      This work is related to my tutorial. The meshes are needed to change clothes and hairstyles in the game (character generator).

      Godot 3.4.4 imports everything correctly.

      Today I will check if this bug is still in the new version which came out yesterday.

      • DJM replied to this.

        Tomcat i would try to export from blender to .glb to import the meshes.

          Tried the new versions:

          • Blender 3.2.1
          • Godot 4.0-alpha13

          …got even worse… now even the textures don't transfer:

          DJM i would try to export from blender to .glb to import the meshes.

          Of course you can try workarounds, but this is a standard option for Godot 4. And would like it to work. In Godot 3.X it was implemented by plugins.

          Are the transforms applied? Things like rotation and location before exporting.
          From the screen shot, it looks like the rig is messed up after importing.

            i would switch to .glb files if i were u

              newmodels Are the transforms applied? Things like rotation and location before exporting.

              No.

              newmodels From the screen shot, it looks like the rig is messed up after importing.

              But in 3.4 the same file imported correctly…

              DJM i would switch to .glb files if i were u

              This option is certainly possible… but I would like to see this handy feature fixed…

              I would create a simple character then slowly add more mesh/texture/animation then save to different file each time so I can clearly see when it starts to fall apart.