DJM looks like your base character mesh isnt skinned (and bound to the skeleton)somehow. are u importing .blender files or .glb?
Thanks for the reply!
.blender
DJM also , why do u have so many seperate meshes? i would combine them to avoid those issues
This work is related to my tutorial. The meshes are needed to change clothes and hairstyles in the game (character generator).
Godot 3.4.4 imports everything correctly.
Today I will check if this bug is still in the new version which came out yesterday.