- Edited
since godot beta5 my project is broken.
dozens of errors on parsing problems
could not parse global class etc.. (on startup)
for example
E 0:00:00:0547 is_type_compatible: Parser bug (please report): Trying to check compatibility of unset target type
<C++ Fout> Condition "!p_target.is_set()" is true. Returning: true
<C++ Bron> modules/gdscript/gdscript_analyzer.cpp:4097 @ is_type_compatible()