I've got some train track assets I downloaded. I was hoping to be able to use path3d to create a minecart style game in 3D.

Is there a way to have the tracks draw dynamically on top of the path like you can do with line2d?

I just want to draw the path and have the tracks created on it, like blender can do with geometry nodes for example.

That set looks more like it would be well fit for a gridmap perhaps. That would leave you drawing them like with 2D tilemaps.

Thanks...

I'm trying to do that now, but I'm wondering if there is a way when you rotate an object (these were all on their sides on import, so i rotated -90 in x), if there's a way to then make it so the object is baked into that transform so its at 0,0,0 rotation instead of -90,0,0?

because when i use tilemap, it comes in there at 0,0,0 and all the pieces are rotated. although i can correct them with s key, it changes the plan on which you are moving the tiles, meaning the tile doesn't map to the xz plane as i move the mouse

Typically you would do that in a dcc/authoring tool before exporting. Or depending on the authoring tool and exporter, there might be a setting for it in the exporter options.

4 days later

Does exactly what I want hooray

  • Ulf replied to this.
    8 months later