I'm doing a test project and on a simple screen, without enemies, just a tilemap and a character moving with a 2D camera that follows me, the game drops every "x" seconds at 58 or 59 FPS and it's very noticeable because it jerks. ..
It's very annoying and I don't know how to fix it.
I am moving the character with _physics_process and move_and_slide().
In the debugger, Monitors and Profiler tab there is nothing that is excessively overloading the game...
Any ideas?