I have a simple collecting game, where my player has to collect these 4 objects. Once he touches one of the objects, a variable increases, and it should delete that one object that he touched, but my problem is that all the objects also get deleted.
I am using signals. I hope that somebody could help me and guide me. Can anyone show any examples or help me with this? I am also in 6th grade.

    Shaas9374 imo you should collide with object collision box not the area containing the objects.

    Thanks, but I had found a solution I scrapped the area signal thing and instead just did body entering multiple areas
    but thank you!

      Shaas9374 no problem, there is a working example on github called Godot 2D rts.
      For 3D rts, I have scraped togther a working script based on free look camera example on godot asset library. I can send you if you need it.

      That might help in the future, if i may be able to use it, please send it over. Thank you!