I have a simple collecting game, where my player has to collect these 4 objects. Once he touches one of the objects, a variable increases, and it should delete that one object that he touched, but my problem is that all the objects also get deleted.
I am using signals. I hope that somebody could help me and guide me. Can anyone show any examples or help me with this? I am also in 6th grade.
3D signals + area error
Shaas9374 imo you should collide with object collision box not the area containing the objects.
Thanks, but I had found a solution I scrapped the area signal thing and instead just did body entering multiple areas
but thank you!
Shaas9374 no problem, there is a working example on github called Godot 2D rts.
For 3D rts, I have scraped togther a working script based on free look camera example on godot asset library. I can send you if you need it.
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That might help in the future, if i may be able to use it, please send it over. Thank you!
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Shaas9374 https://godotforums.org/assets/files/2022-11-03/1667485622-863468-selectioncamera123.zip
Some feature like unit-move function might crash, since this is just an example I made from that RTS demo selection code I posted in the other thread, you need to either remove them or replace them with pass.
FYI: this is for 4.0 beta