how can i make a meshinstance of insects swarm like in this gif >

Never experimented with that but maybe particles?

  • DJM replied to this.

    Megalomaniak i tried particles, didnt work well tbh. the particle system is lacking in godot.

    10 days later

    Z3R0PTR ive seen those, my meshes dont need vertex animation , they are basicly a plane. they should be swarming on a flat 3d surface in a looping way(in one area). sadly my brain isnt into coding shaders.

    i used curves in blender to animate them.

    I guess a boids setup would work, where the bugs avoid each other and the screen edge.
    They could change their direction, but not their speed.

    • DJM replied to this.

      Jummit
      yes that seems the way to go, using a simple plane as decal and apply a boid shader

      found this on shadertoy >https://www.shadertoy.com/view/ldd3DB

      seems like exactly what i need without the the interactive behaviour, they should randomly swarm