- Edited
how can i make a meshinstance of insects swarm like in this gif >
how can i make a meshinstance of insects swarm like in this gif >
Never experimented with that but maybe particles?
Megalomaniak i tried particles, didnt work well tbh. the particle system is lacking in godot.
Maybe this ones from the docs could be helpful
With Particles: https://docs.godotengine.org/en/stable/tutorials/performance/vertex_animation/controlling_thousands_of_fish.html
With MultiMeshInstance: https://docs.godotengine.org/en/stable/tutorials/performance/vertex_animation/animating_thousands_of_fish.html
I guess a boids setup would work, where the bugs avoid each other and the screen edge.
They could change their direction, but not their speed.
Jummit
yes that seems the way to go, using a simple plane as decal and apply a boid shader
found this on shadertoy >https://www.shadertoy.com/view/ldd3DB
seems like exactly what i need without the the interactive behaviour, they should randomly swarm