Z3R0PTR Maybe this ones from the docs could be helpful With Particles: https://docs.godotengine.org/en/stable/tutorials/performance/vertex_animation/controlling_thousands_of_fish.html With MultiMeshInstance: https://docs.godotengine.org/en/stable/tutorials/performance/vertex_animation/animating_thousands_of_fish.html
DJM Z3R0PTR ive seen those, my meshes dont need vertex animation , they are basicly a plane. they should be swarming on a flat 3d surface in a looping way(in one area). sadly my brain isnt into coding shaders. i used curves in blender to animate them.
Jummit I guess a boids setup would work, where the bugs avoid each other and the screen edge. They could change their direction, but not their speed.
DJM Jummit yes that seems the way to go, using a simple plane as decal and apply a boid shader found this on shadertoy >https://www.shadertoy.com/view/ldd3DB seems like exactly what i need without the the interactive behaviour, they should randomly swarm