Level I am working on. I had to update my blending shader, now it also blends normal map scale, roughness, specular and metallic.
Background mountains and some minor effects to make it prettier.
I am really happy with how it looks. I only need to add a couple of platforms and maybe some extra textures, then this level is finished. 🍰
The level looks pretty neat looking from up.
First step for my open world idea.
Sorry for my English, I am Dutch.
Looks awesome. Your English is pretty good.
Trying to go for some nice cartoony eyes.
It's a bit difficult making some meaningful progress with Christmas coming up.
At least I made facial expressions work. 🙂
So I just found out you can export with smooth shading on. I don't know if this is necessarily better though. 🤔
Hmm, it may not be a good idea for performance. Any thoughts?
SuperDoomKing I don't know if this is necessarily better though.
It is, I was considering suggesting it, but figured it's perhaps just WIP models left like that for now.
Actually, smooth shading is likely faster than flat shading, since the vertices will be indexed.
Assuming you are using the standard shader. If you write your own shader, you could optimize it for flat shading, though I think the smooth shade looks more finished.
Text box and dialogues. Now just some new character models and I have NPC's. 🗨️
I was experimenting with some comic style shaders. My friend doesn't like it, but I think it looks pretty nice. What do you think?
As for other changes:
Also, I decided to watch a video from a month ago, the one where I show some moving platforms.
My mind was blown away by how much my games has changed visually since then.
It's weird how much a project evolves in just a month. 🤯
SuperDoomKing I was experimenting with some comic style shaders. My friend doesn't like it, but I think it looks pretty nice. What do you think?
I think it could benefit from some good anti-aliasing but that's about all it needs I think.
Polka dots everywhere!
Using multiple layers of shaders has some interesting results.