I am starting to be quite happy with how the character shader is looking. Now I have to update the environment shaders.

Do you think it looks better without the outline?

Looking good. I like the outline better.


It's interesting seeing how much the art style has change in over 2 months.
Also already a happy new year! 🎆

9 days later

I am currently working on updating the character model. This should allow me to have different clothing options and those various clothing will have some effect on gameplay. For example this bikini will allow you to swim longer. I will also make a new hair model, maybe multiple if I decide to allow the player to change it.

Looks weird without hair but the proportions look much better.

5 days later


I looked at some old projects and remembered I once made a witch character. I thought recreating it with my new model would be funny.
I already had once before recreated it in low poly for a kart game, but since that version is very child like, I made that version more covered up.
With my new more adult character, I decided to keep some of the original's sexiness, while also take some inspiration from the low poly model.

As for gameplay. Remember the invisible shader?
I will give this costume the ability to increase the range for how far you can see the invisible.
I will add in one last costume before I will make some new animations.

In a way I kind of want to take more old stuff and recreate them in this game project?
Who knows, maybe I'll add in the blocky procedural world generator.

Once I make some cold snowy levels, this outfit will keep you extra warm.

6 days later

In the beginning you'll be greeted with path in between two mountains, you cannot see anything except the sky.
Looking back, you won't be seeing much either as their will be a broken pirate ship (not made yet) blocking your view.

In the centre their is a little platforming section, where even if you fall (somehow) you'll land safe on ground.
Then you will make your way on a ledge, from their you can see your ship lying in the sand and a endless ocean with nothing in it.
Afterwards you'll be greeted with a little more dangerous platforming, where you have to walk on scaffolding above water.
Falling in water could mean you'll drown.

Having completed the simple challenge you'll once again walk on a slim path, view obstructed.
But then you make it to the end, seeing in front of you many different islands, waiting for you to explore.
Are you ready to start the adventure?

This island will be the first you'll be on. As such it will act as a simple tutorial level.
It will also serve as the default spawn, in case you have no other spawns to return to.

At the start their is a split path, which serves no purpose right now.
I may use it as a shotcut, so you don't have to go through platforming bit, just to get to the ship.

It's about the same size as the cake level, but since it's a lot easier, it won't take nearly as much time.
At the end I will at in a small boat, you can use to move quickly and freely from island to island.

Their are some huge grass field way on top of the mountains. Those will be accessible as well, with some challenges.

First look at what will eventually be the pirate ship. There are so many models I got to make, will be a while before I will be using godot.

It needs some texturing and then it will be a nice pirate ship. 🏴‍☠️

5 days later

Updated the cloud shader, now it doesn't look as flat as before. ☁️

9 days later

With this boat you'll be able to travel from island to island pretty quickly.
I haven't made animations for the character yet, so she is just floating in the air right now.

5 days later

I am currently working on the animations. Here is the last frame of one of the death animations. 💀

Harpies. These creatures will act as distressed mothers looking for their children. The player will have to find the children and get a reward. Simple little side quests. I may change the colour of the skin and feathers depending on area. I may also make an alternative version that will act as a flying enemy. I haven't decided yet if I want to give her a bird like beak yet. 🐦

Mermaids. Cannibals of the sea! They will attack the player from the waters. With their beautiful voices you will lose control and get attracted to them, making you very vulnerable. That will be a pain to program. 🧜‍♀️

I will now work on male characters/counterparts and then I will work on the npc's and enemies in game.

5 days later