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Sorry for my English, I am Dutch.
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Sorry for my English, I am Dutch.
Looks awesome. Your English is pretty good.
Trying to go for some nice cartoony eyes.
Oh, cool.
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It's a bit difficult making some meaningful progress with Christmas coming up.
At least I made facial expressions work.
So I just found out you can export with smooth shading on. I don't know if this is necessarily better though.
Hmm, it may not be a good idea for performance. Any thoughts?
SuperDoomKing I don't know if this is necessarily better though.
It is, I was considering suggesting it, but figured it's perhaps just WIP models left like that for now.
Actually, smooth shading is likely faster than flat shading, since the vertices will be indexed.
Assuming you are using the standard shader. If you write your own shader, you could optimize it for flat shading, though I think the smooth shade looks more finished.
Text box and dialogues. Now just some new character models and I have NPC's.
I was experimenting with some comic style shaders. My friend doesn't like it, but I think it looks pretty nice. What do you think?
As for other changes:
Also, I decided to watch a video from a month ago, the one where I show some moving platforms.
My mind was blown away by how much my games has changed visually since then.
It's weird how much a project evolves in just a month.
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Polka dots everywhere!
SuperDoomKing I was experimenting with some comic style shaders. My friend doesn't like it, but I think it looks pretty nice. What do you think?
I think it could benefit from some good anti-aliasing but that's about all it needs I think.
Using multiple layers of shaders has some interesting results.
I am starting to be quite happy with how the character shader is looking. Now I have to update the environment shaders.
I am trying to make better trees.
Any advise?
Do you think it looks better without the outline?
Looking good. I like the outline better.
It's interesting seeing how much the art style has change in over 2 months.
Also already a happy new year!