
I did it. I made enemies now part of the game.
This late in development I am not fan of going out of my way to make new features.
I only add new stuff if I feel like it would either enhance the game or allow for some cool level ideas.
Enemies wasn't something I was quite certain if I really wanted to put in the game.
As I didn't really know what having enemies would add to the experience other stuff already couldn't.
However lately I have been struggling coming up with cool level ideas I haven't done already.
That's when I got the idea of having some level being battle field fighting against opponents.
Fortunately I already sort of made system for cpu's to follow the player like a year ago,
so I only needed to tweak that.
I made it so the enemy's rotation is locked in 16 directions, this gives it a choppy feel.
I think that adds to the comic feel.
As a test and to keep it thematically relevant, I made this little car model.
Mainly so I don't have to worry yet about animations.
I will add some flying enemies later, like a paper plane.
Now I just have to think of cool enemies that could shake up the game.
A minor issue however is that it doesn't work with the gravity mechanic.
So I may not include enemies in gravity levels.

I figured to defend yourself from the enemies, I should give the player some sort of attack.
After some thinking I thought a toy hammer would look cute on her.
The yellow and red contrast nicely with her blue outfit.
Also the player can jump on the enemy.