Hi there,
I'm extending the Godot engine for my own needs, so I'm reusing the application as is (scene panel, toolbars, etc), and then adding new panels and such to the editor.
I was just wondering how Godot handles testing the actual engine UI?
I know GUT is available for scenes/game ui, but it's not what I'm looking for (unless there's a way to use that to accomplish what I need).
Any advice is welcomed, thanks!