I'm pretty much looking for a 3D version of the tilemap and its system of terrain painting, which allows defining a center tile and edges then simply drawing your terrain without having to worry about placing corners / edges manually. If in 2D you have 4 corner and 4 edge sprites, in 3D you'd have 8 corner and 6 face meshes... ideally allowing the same mesh at different rotations where that is optimal. This isn't only for an editor tool but meant to be updated in realtime to allow terraforming, similar to Minecraft terrain but using mesh tiles essentially.
Although this shouldn't be that difficult to script on my own in need, I was wondering if there's already a builtin way or how others achieved this. I have some familiarity with the 3D gridmap, what I want here is most likely a fork of it, granted it can handle realtime edits without stuff like physics glitching if someone's standing on the ground during an update: It just needs a way to define edges and corners so one can simply paint the type they want at a certain 3D point then automatically have it surrounded by the right tiles at the right rotations around holes and bumps.
Does anyone have any advice, an example script, ideally a demo on how to turn the Gridmap into an editable tilemap painter? I'm not seeing an addon for this particular purpose in assetlib so far.